fox travel kinderfahrrad NEW CANFIELD LITHIUM V3 - (Frame, Shock + Fork)
SKU: 1920732168
fox travel kinderfahrrad

fox travel kinderfahrrad NEW CANFIELD LITHIUM V3 - (Frame, Shock + Fork)

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Ships within 48 hours · Estimated delivery Jun 28 - Jul 3

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Description

fox travel kinderfahrrad NEW CANFIELD LITHIUM V3 - (Frame, Shock + Fork)29" or MX WHEELS 165mm REAR 170mm FRONT Have questions about sizing, shock setup, or which build makes the most sense for your riding? Call us we love to talk bikes. The Lithium V3 is the evolved version of our long travel 29er platform refined for modern drivetrains, adjustable rear center tuning, and next generation versatility. Built around our patented Canfield Balance Formula (CBF) suspension, the Lithium delivers efficient climbing traction and

29" or MX WHEELS // 165mm REAR // 170mm FRONT

Have questions about sizing, shock setup, or which build makes the most sense for your riding? Call us — we love to talk bikes.

The Lithium V3 is the evolved version of our long-travel 29er platform — refined for modern drivetrains, adjustable rear center tuning, and next-generation versatility. Built around our patented Canfield Balance Formula™ (CBF™) suspension, the Lithium delivers efficient climbing traction and composed, high-speed descending without compromise.

Lithium V3 Features

  • UDH compatible rear triangle
  • Rear axle flip chip: 427 / 435 / 443mm chainstay options
  • MX compatibility: Run 29" or MX (Mullet) wheelset with ease
  • 7005 aluminum frame with CNC 7075 links
  • Optimized for air or coil shocks
  • Recommended fork: 160–180mm (44mm offset)
  • 73mm BSA threaded bottom bracket
  • Boost 148 x 12mm rear spacing
  • Max tire clearance: 80mm
  • Shock: 230mm x 65mm (165mm travel)
  • Tapered headtube 44/56
  • 15mm pivot bearings (6902 Max)
  • 30.9mm dropper compatible
  • ISCG 05 removable tabs
  • Post Mount 180 brake
  • Medium weight: 7.7 lb (frame only)

Geo & Sizing

S M L XL
Top Tube (Eff.) 575 601 628 655
Reach 425 450 475 500
Front Center 764 791 818 845
Stack 635 640 644 649
Standover 702 739 770 782
Wheelbase 1193 1221 1248 1275
Head Tube Angle* 64.5° 64.5° 64.5° 64.5°
Seat Tube Angle (Eff.) 76.7° 76.7° 76.7° 76.7°
Chainstay 435 435 435 435
BB Height 350 350 350 350
Rider Height 5'2"–5'7" 5'5"–5'11" 5'9"–6'3" 6'1"–6'6"

*Geo based on 170mm fork (582mm axle-to-crown).

Seat Height vs Effective Seat Tube Angle

600mm 77.43°
700mm 76.23°
800mm 75.33°

Coil Spring Rate Recommendations

120–140 lbs 300
140–160 lbs 350
160–180 lbs 400
180–200 lbs 450
200–220 lbs 500
220+ lbs 550

Shock Fitment Compatibility (Small / Medium)

Shock Small Medium
RockShox Deluxe Ultimate Air YES YES
RockShox Super Deluxe Ultimate Air YES YES
RockShox Vivid Ultimate Air TBD TBD
RockShox Vivid Coil  TBD TBD
MRP Hazard Coil YES YES
Cane Creek Kitsuma Air YES YES
Öhlins TTX2 Air YES YES
DVO Topaz YES YES
DVO Jade YES YES
Fox FLOAT X NO YES (Reversed)
Fox FLOAT X2 YES YES
Fox DHX2 YES YES
Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 1920732168

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G
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Guanxiong Xue
Carnegie, US
★★★★★ 5
go o o o o
Format: Paperback
go o o o o d
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Reviewed in the United States on October 21, 2014
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Ryan
Pawtucket, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
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Charles
Pawtucket, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Draper, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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bOB wALTERS
Waukegan, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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